12.7x108
0.3 per-round weight 2 variants 2 weapons
Damage and penetration are plotted against projectile velocity (m/s), extracted from the game's ammo
assets. Higher velocity means a closer target — but the exact velocity-to-distance falloff depends on engine integration
we don't model, so read these as velocity curves, not "damage at a given distance".
Damage vs Velocity
Penetration Power vs Velocity
Variants
| Variant | Round weight | Pellets | Damage low–high | Penetration low–high |
|---|---|---|---|---|
| Standard | 0.3 | — | 30 – 200 | 100 – 800 |
| Anti Materiel | 0.3 | — | 50 – 500 | 100 – 800 |