7.62x25mm

0.04 per-round weight 1 variant 1 weapon
Damage and penetration are plotted against projectile velocity (m/s), extracted from the game's ammo assets. Higher velocity means a closer target — but the exact velocity-to-distance falloff depends on engine integration we don't model, so read these as velocity curves, not "damage at a given distance".

Damage vs Velocity

Penetration Power vs Velocity

Variants

VariantRound weightPelletsDamage low–highPenetration low–high
Standard 0.04 10 – 80 50 – 450

Weapons firing 7.62x25mm