7.62x54mmR
0.06 per-round weight 2 variants 3 weapons
Damage and penetration are plotted against projectile velocity (m/s), extracted from the game's ammo
assets. Higher velocity means a closer target — but the exact velocity-to-distance falloff depends on engine integration
we don't model, so read these as velocity curves, not "damage at a given distance".
Damage vs Velocity
Penetration Power vs Velocity
Variants
| Variant | Round weight | Pellets | Damage low–high | Penetration low–high |
|---|---|---|---|---|
| Standard | 0.06 | — | 30 – 150 | 100 – 500 |
| Armor Piercing | 0.06 | — | 50 – 150 | 100 – 500 |