Slugs

0.3 per-round weight 2 variants 7 weapons
Damage and penetration are plotted against projectile velocity (m/s), extracted from the game's ammo assets. Higher velocity means a closer target — but the exact velocity-to-distance falloff depends on engine integration we don't model, so read these as velocity curves, not "damage at a given distance".

Damage vs Velocity

Penetration Power vs Velocity

Variants

VariantRound weightPelletsDamage low–highPenetration low–high
12 Gauge 0.3 1 10 – 200 50 – 500
4 Gauge 0.3 1 20 – 160 100 – 800