Weapon Statistics
600
RPM
73
Damage
340
Penetration
970m/s
Muzzle Velocity
91.2m
Hitscan Range
30
/ 42
Magazine
2.2 ~ 2.6
Vertical Recoil
-0.3 ~ 0.5
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.90s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
4.39s
3.37s
(1.02s faster)
Empty
6.09s
4.69s
(1.40s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 970 | 0ms | 72.9 | 340 | 2 | 2 | 2 | 3 |
| 10m | 946 | 17ms | 71.3 | 332 | 2 | 2 | 2 | 3 |
| 25m | 922 | 33ms | 69.7 | 324 | 2 | 2 | 2 | 3 |
| 50m | 877 | 67ms | 66.6 | 308 | 2 | 2 | 2 | 3 |
| 75m | 834 | 100ms | 63.6 | 294 | 2 | 2 | 3 | 3 |
| 100m | 813 | 117ms | 62.2 | 287 | 2 | 2 | 3 | 3 |
| 150m | 736 | 183ms | 56.9 | 261 | 2 | 2 | 3 | 3 |
| 200m | 650 | 267ms | 51.1 | 232 | 2 | 3 | 3 | 4 |
| 250m | 590 | 333ms | 46.9 | 212 | 3 | 3 | 3 | 4 |
| 300m | 510 | 433ms | 41.5 | 185 | 3 | 3 | 4 | 4 |
| 400m | 367 | 667ms | 31.7 | 137 | 4 | 4 | 5 | 6 |
| 500m | 236 | 1000ms | 22.7 | 93 | 5 | 6 | 7 | 7 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
28,929 | 15.9 % |
| #2 |
|
27,209 | 17.9 % |
| #3 |
|
26,841 | 19.4 % |
| #4 |
|
26,181 | 24.1 % |
| #5 |
|
24,160 | 17.7 % |
| #6 |
|
22,060 | 16.3 % |
| #7 |
|
21,016 | 23.7 % |
| #8 |
|
20,826 | 16.9 % |
| #9 |
|
20,792 | 21.4 % |
| #10 |
|
20,092 | 25.3 % |