Weapon Statistics
652
RPM
70
Damage
200
Penetration
450m/s
Muzzle Velocity
42.2m
Hitscan Range
17
/ 31
Magazine
2.5 ~ 2.7
Vertical Recoil
-1.2 ~ -1.5
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.67s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
3.05s
2.39s
(0.66s faster)
Empty
3.46s
3.22s
(0.24s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 450 | 0ms | 70.0 | 200 | 2 | 2 | 3 | 3 |
| 10m | 427 | 33ms | 66.6 | 190 | 2 | 2 | 3 | 3 |
| 25m | 405 | 67ms | 63.3 | 180 | 2 | 2 | 3 | 3 |
| 50m | 366 | 133ms | 57.3 | 162 | 2 | 3 | 3 | 4 |
| 75m | 330 | 200ms | 52.1 | 146 | 2 | 3 | 3 | 4 |
| 100m | 292 | 283ms | 46.3 | 129 | 3 | 3 | 4 | 4 |
| 150m | 220 | 483ms | 35.4 | 96 | 3 | 4 | 5 | 6 |
| 200m | 156 | 750ms | 25.8 | 68 | 4 | 5 | 7 | 8 |
| 250m | 102 | 1150ms | 17.8 | 43 | 6 | 7 | 9 | 10 |
| 300m | 67 | 1767ms | 12.6 | 28 | 8 | 10 | 10 | 10 |
| 400m | 51 | 3583ms | 10.1 | 20 | 10 | 10 | 10 | 10 |
| 500m | 50 | 5567ms | 10.0 | 20 | 10 | 10 | 10 | 10 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
57,451 | 25.1 % |
| #2 |
|
8,786 | 19.2 % |
| #3 |
|
8,098 | 26.7 % |
| #4 |
|
6,870 | 21.5 % |
| #5 |
|
6,510 | 21.5 % |
| #6 |
|
5,581 | 27.9 % |
| #7 |
|
5,510 | 18.9 % |
| #8 |
|
5,207 | 16.4 % |
| #9 |
|
5,104 | 11.5 % |
| #10 |
|
4,505 | 20.4 % |