Fire Support
Artillery, mortars, air strikes and drones — availability and cadence
Verified cadence from the game's fire-support definitions. Round delay is how long after round start it
becomes available; cooldown is the wait between uses. Blast damage/area depends on the strike's
spawn pattern (engine logic) and isn't included.
| Fire Support | Platform | Uses / round | Round delay (s) | Cooldown (s) | Aimable | Coop enemy use |
|---|---|---|---|---|---|---|
| Autocannon Strafe | A-10 | 2 | 90 | 70 | Yes | — |
| Bomber Drones | Drone | 3 | 90 | 70 | — | — |
| Chemical Mortar | Mortar | 2 | 90 | 80 | — | — |
| Explosive Artillery | Artillery | 4 | 90 | 80 | — | — |
| Explosive Drone | Drone | 2 | 120 | 70 | — | — |
| Explosive Mortar | Mortar | 5 | 90 | 80 | — | — |
| Helicopter Gunship | Apache | 1 | 180 | 90 | Yes | — |
| Minigun Support | Blackhawk | 1 | 180 | 90 | — | — |
| Rocket Barrage | Rocket Barrage | 2 | 180 | 90 | — | — |
| Smoke Artillery | Artillery | 4 | 5 | — | — | — |
| Smoke Mortar | Mortar | 5 | 5 | — | — | — |