PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
30.05
0.00 %

K/D Ratio
1.77
0.00 %

Total Kills
23
0.00 %

Kills/Min
.81
0.00 %

Win Rate
0 %
0.00 %

Matches Won
0
0.00 %

Deaths
13
0.00 %

Assists
3
0.00 %

Accuracy
22.5 %
0.00 %

Headshot %
17.4 %
0.00 %

Objectives
3
0.00 %

Distance
3km
4.2 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Assaulter
|
|
Advisor
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
WCXSpearLT | 15 | 1.525 | 132 | 37 | 28.0 % | 3 | 20.0 % | ||
|
M4A1 | 5 | 0.875 | 68 | 12 | 17.6 % | 1 | 20.0 % | ||
|
M16A2 | 3 | 0.586 | 42 | 6 | 14.3 % | 0 | 0.0 % | ||
|
MK18 | 0 | 0 | 7 | 1 | 14.3 % | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
15
Precinct
Best K/D
3
Precinct
Highest Score
480
Precinct
Most Headshots
3
Precinct
Best Accuracy
28.0 %
Precinct
Most Objectives
2
Precinct
Recent Matches
Checkpoint
Compound
123 K/D
1/2 Rounds
Checkpoint
Town
52 K/D
1/1 Rounds
Checkpoint
Buhriz
35 K/D
1/1 Rounds
Checkpoint
Ministry
46 K/D
0/1 Rounds
Checkpoint
Hold
44 K/D
0/1 Rounds
Checkpoint
Precinct
51 K/D
1/3 Rounds
Checkpoint
Town
0 K/D
1/1 Rounds
Checkpoint
Hold
4 K/D
0/2 Rounds
Checkpoint
Lastlight
9 K/D
1/1 Rounds
Checkpoint
Lastlight
65 K/D
2/3 Rounds
Rifleman
Assaulter
Advisor