PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
6.81
98.15 %

K/D Ratio
1.12
31.98 %

Total Kills
19
100.00 %

Kills/Min
.54
47.25 %

Win Rate
50 %
6.87 %

Matches Won
1
100.00 %

Deaths
17
100.00 %

Assists
6
99.98 %

Accuracy
24.1 %
4.53 %

Headshot %
10.5 %
85.04 %

Objectives
0
100.00 %

Distance
4km
5.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Breacher
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 12 | 0.816 | 106 | 30 | 28.3 % | 2 | 16.7 % | ||
|
AKM | 7 | 0.905 | 114 | 23 | 20.2 % | 0 | 0.0 % | ||
|
FAL | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
14
Town
Best K/D
1.4
Town
Highest Score
185
Town
Most Headshots
2
Town
Best Accuracy
22.6 %
Town
Most Objectives
0
Town
Recent Matches
Checkpoint
Bab
14 K/D
0/2 Rounds
Survival
Lastlight
0 K/D
0/2 Rounds
Push
Town
1.4 K/D
2/2 Rounds
Push
Buhriz
0.71 K/D
0/2 Rounds
Checkpoint
Lastlight
8.29 K/D
0/3 Rounds
Checkpoint
Compound
8.14 K/D
0/3 Rounds
Checkpoint
Gap
12 K/D
0/2 Rounds
Outpost
Town
10.29 K/D
1/1 Rounds
Outpost
Farmhouse
14 K/D
0/1 Rounds
Outpost
Sinjar
0.5 K/D
0/1 Rounds
Rifleman
Breacher