PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
5.39
99.48 %

K/D Ratio
1.5
9.07 %

Total Kills
15
100.00 %

Kills/Min
.39
80.59 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
10
100.00 %

Assists
0
100.00 %

Accuracy
22.7 %
6.41 %

Headshot %
20.0 %
0.63 %

Objectives
0
100.00 %

Distance
3km
3.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Breacher
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M16A4 | 12 | 0.609 | 107 | 25 | 23.4 % | 2 | 16.7 % | ||
|
SG552 | 3 | 0.446 | 39 | 9 | 23.1 % | 1 | 33.3 % | ||
|
Makarov | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Uzi | 0 | 0 | 7 | 1 | 14.3 % | 0 | 0 | ||
|
Tariq | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M3 MAAWS | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 | ||
|
Combat Knife | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
7
Town
Best K/D
2.33
Town
Highest Score
115
Town
Most Headshots
1
Town
Most Objectives
1
Town
Recent Matches
Outpost
Ministry
63 K/D
1/1 Rounds
Checkpoint
Compound
7.5 K/D
0/1 Rounds
Survival
Bab
10 K/D
0/1 Rounds
Checkpoint
Powerplant
12.5 K/D
1/1 Rounds
Checkpoint
Lastlight
38.5 K/D
1/2 Rounds
Checkpoint
Bab
51 K/D
1/1 Rounds
Checkpoint
Compound
43 K/D
0/3 Rounds
Outpost
Gap
21.75 K/D
0/1 Rounds
Outpost
Ministry
25 K/D
0/1 Rounds
Checkpoint
Trainyard
16.5 K/D
0/3 Rounds
Rifleman
Breacher