PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
PUSH
Provisional
UNRANKED
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
2.89
99.97 %

K/D Ratio
.5
96.11 %

Total Kills
3
100.00 %

Kills/Min
.25
97.58 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
6
100.00 %

Assists
0
100.00 %

Accuracy
5.0 %
99.50 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
2km
5.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M250 | 3 | 0.952 | 43 | 3 | 7.0 % | 0 | 0.0 % | ||
|
WCXSpearLT | 0 | 0 | 15 | 0 | 0.0 % | 0 | 0 | ||
|
F2000TAC | 0 | 0 | 2 | 0 | 0.0 % | 0 | 0 |
Personal Bests
Most Kills
3
Citadel
Best K/D
0.5
Citadel
Highest Score
35
Citadel
Most Headshots
0
Citadel
Most Objectives
0
Citadel
Recent Matches
Checkpoint
Hold
4.25 K/D
0/2 Rounds
Checkpoint
Canyon
9 K/D
0/3 Rounds
Checkpoint
Powerplant
13.5 K/D
0/3 Rounds
Checkpoint
Ministry
5.83 K/D
0/3 Rounds
Checkpoint
Town
36 K/D
1/2 Rounds
Checkpoint
Trainyard
6 K/D
0/2 Rounds
Checkpoint
Compound
32 K/D
1/1 Rounds
Checkpoint
Precinct
10.57 K/D
1/3 Rounds
Checkpoint
Lastlight
1.67 K/D
0/1 Rounds
Checkpoint
Gap
18 K/D
0/3 Rounds
Rifleman