PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
3.04
99.96 %

K/D Ratio
.67
84.01 %

Total Kills
16
100.00 %

Kills/Min
.27
96.06 %

Win Rate
20 %
97.91 %

Matches Won
1
100.00 %

Deaths
24
100.00 %

Assists
1
100.00 %

Accuracy
19.5 %
15.32 %

Headshot %
12.5 %
57.10 %

Objectives
0
100.00 %

Distance
3km
3.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Marksman
|
|
Rifleman
|
|
Assaulter
|
|
Observer
|
|
Breacher
|
|
Gunner
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
SVD | 12 | 0.519 | 61 | 15 | 24.6 % | 1 | 8.3 % | ||
|
WCXSpearLT | 2 | 0.372 | 48 | 7 | 14.6 % | 0 | 0.0 % | ||
|
M4A1 | 1 | 0.106 | 23 | 4 | 17.4 % | 1 | 100.0 % | ||
|
PF940 | 1 | 0.124 | 22 | 3 | 13.6 % | 0 | 0.0 % | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M16A2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
1
Lastlight
Best K/D
0.25
Lastlight
Highest Score
10
Lastlight
Most Headshots
1
Lastlight
Most Objectives
0
Lastlight
Recent Matches
Checkpoint
Town
13 K/D
0/1 Rounds
Checkpoint
Trainyard
12 K/D
0/3 Rounds
Checkpoint
Citadel
10 K/D
1/1 Rounds
Checkpoint
Canyon
5 K/D
1/1 Rounds
Checkpoint
Mountain
10.25 K/D
1/1 Rounds
Checkpoint
Buhriz
18 K/D
1/1 Rounds
Checkpoint
Hold
6 K/D
1/1 Rounds
Checkpoint
Gap
0 K/D
0/1 Rounds
Checkpoint
Forest
5.33 K/D
1/1 Rounds
Checkpoint
Buhriz
12 K/D
1/1 Rounds
Marksman
Rifleman
Assaulter
Observer
Breacher
Gunner