PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
5.03
99.69 %

K/D Ratio
.33
99.77 %

Total Kills
6
100.00 %

Kills/Min
.24
99.20 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
18
100.00 %

Assists
0
100.00 %

Accuracy
33.3 %
0.53 %

Headshot %
16.7 %
20.57 %

Objectives
0
100.00 %

Distance
2km
4.8 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
AKM | 2 | 0.34 | 20 | 4 | 20.0 % | 0 | 0.0 % | ||
|
QBZ-03 | 2 | 0.424 | 7 | 4 | 57.1 % | 1 | 50.0 % | ||
|
M4A1 | 2 | 0.682 | 13 | 5 | 38.5 % | 0 | 0.0 % | ||
|
M16A4 | 0 | 0 | 5 | 2 | 40.0 % | 0 | 0 |
Recent Matches
Checkpoint
Canyon
10 K/D
0/1 Rounds
Checkpoint
Compound
14 K/D
1/1 Rounds
Checkpoint
Trainyard
8.5 K/D
1/1 Rounds
Checkpoint
Town
7.83 K/D
1/1 Rounds
Checkpoint
Tell
12 K/D
1/2 Rounds
Checkpoint
Compound
8 K/D
1/1 Rounds
Checkpoint
Lastlight
9 K/D
1/2 Rounds
Checkpoint
Town
4.5 K/D
1/1 Rounds
Checkpoint
Tell
9.38 K/D
0/3 Rounds
Checkpoint
Powerplant
4.33 K/D
1/1 Rounds
Rifleman