PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
48.84
0.00 %

K/D Ratio
.92
0.00 %

Total Kills
11
0.00 %

Kills/Min
.9
0.00 %

Win Rate
50 %
0.00 %

Matches Won
1
0.00 %

Deaths
12
0.00 %

Assists
0
0.00 %

Accuracy
16.8 %
0.00 %

Headshot %
0.0 %
0.00 %

Objectives
4
0.00 %

Distance
2km
4.9 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Breacher
|
|
Assaulter
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
MP5A5 | 7 | 0.942 | 130 | 20 | 15.4 % | 0 | 0.0 % | ||
|
G36K | 4 | 1.791 | 54 | 10 | 18.5 % | 0 | 0.0 % | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M84 Flash | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
19
Town
Best K/D
3
Farmhouse
Highest Score
555
Trainyard
Most Headshots
2
Town
Best Accuracy
16.7 %
Farmhouse
Most Objectives
4
Trainyard
Recent Matches
Checkpoint
Bab
76.5 K/D
0/2 Rounds
Checkpoint
Farmhouse
86 K/D
1/2 Rounds
Checkpoint
Forest
35.33 K/D
1/5 Rounds
Checkpoint
Citadel
23 K/D
1/2 Rounds
Checkpoint
Precinct
60.75 K/D
1/4 Rounds
Checkpoint
Canyon
94.5 K/D
1/2 Rounds
Checkpoint
Bab
3 K/D
1/1 Rounds
Checkpoint
Sinjar
70.75 K/D
0/5 Rounds
Checkpoint
Compound
0 K/D
0/1 Rounds
Checkpoint
Hold
26 K/D
1/1 Rounds
Breacher
Assaulter