PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
24.01
24.67 %

K/D Ratio
.46
98.00 %

Total Kills
12
100.00 %

Kills/Min
.4
86.69 %

Win Rate
55 %
2.61 %

Matches Won
6
100.00 %

Deaths
26
100.00 %

Assists
0
100.00 %

Accuracy
10.8 %
84.60 %

Headshot %
8.3 %
98.90 %

Objectives
4
99.97 %

Distance
9km
18.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Breacher
|
|
Commander
|
|
Marksman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
G36K | 7 | 0.503 | 162 | 22 | 13.6 % | 1 | 14.3 % | ||
|
M4A1 | 4 | 1.371 | 108 | 10 | 9.3 % | 0 | 0.0 % | ||
|
AKM | 1 | 0.144 | 50 | 3 | 6.0 % | 0 | 0.0 % | ||
|
Honey Badger | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Kukri | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M45 | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 | ||
|
MK18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Canyon
14.67 K/D
0/3 Rounds
Checkpoint
Gap
0 K/D
1/1 Rounds
Checkpoint
Canyon
56 K/D
1/3 Rounds
Checkpoint
Lastlight
75 K/D
0/2 Rounds
Survival
Hold
87 K/D
1/2 Rounds
Checkpoint
Hold
4.75 K/D
0/3 Rounds
Checkpoint
Hold
16 K/D
1/1 Rounds
Checkpoint
Forest
25 K/D
0/2 Rounds
Checkpoint
Town
9 K/D
0/2 Rounds
Checkpoint
Town
53.33 K/D
0/2 Rounds
Rifleman
Breacher
Commander
Marksman