PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
11.09
80.08 %

K/D Ratio
.33
99.76 %

Total Kills
2
100.00 %

Kills/Min
.13
99.98 %

Win Rate
33 %
73.26 %

Matches Won
1
100.00 %

Deaths
6
100.00 %

Assists
0
100.00 %

Accuracy
7.0 %
98.30 %

Headshot %
0.0 %
100.00 %

Objectives
1
99.99 %

Distance
1km
3.8 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
QTS-11 | 1 | 0.205 | 41 | 3 | 7.3 % | 0 | 0.0 % | ||
|
M16A4 | 1 | 0.244 | 30 | 2 | 6.7 % | 0 | 0.0 % |
Personal Bests
Most Kills
1
Forest
Best K/D
0.25
Forest
Highest Score
165
Forest
Most Headshots
0
Forest
Most Objectives
1
Forest
Recent Matches
Checkpoint
Gap
17 K/D
1/1 Rounds
Checkpoint
Powerplant
28.75 K/D
0/3 Rounds
Checkpoint
Lastlight
81 K/D
1/2 Rounds
Checkpoint
Compound
8 K/D
1/1 Rounds
Push
Forest
0.25 K/D
1/1 Rounds
Checkpoint
Buhriz
3 K/D
1/1 Rounds
Checkpoint
Gap
31.5 K/D
0/2 Rounds
Checkpoint
Compound
0 K/D
1/1 Rounds
Checkpoint
Compound
7.5 K/D
1/1 Rounds
Checkpoint
Town
0 K/D
0/1 Rounds
Rifleman