PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
.7
100.00 %

K/D Ratio
.2
99.98 %

Total Kills
1
100.00 %

Kills/Min
.07
100.00 %

Win Rate
50 %
7.56 %

Matches Won
1
100.00 %

Deaths
5
100.00 %

Assists
0
100.00 %

Accuracy
5.0 %
99.75 %

Headshot %
100.0 %
0.00 %

Objectives
0
100.00 %

Distance
1km
0.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
SG552 | 1 | 0.311 | 7 | 1 | 14.3 % | 1 | 100.0 % | ||
|
M16A4 | 0 | 0 | 13 | 0 | 0.0 % | 0 | 0 | ||
|
M16A2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
1
Canyon
Best K/D
0.2
Canyon
Highest Score
10
Canyon
Most Headshots
1
Canyon
Most Objectives
0
Canyon
Recent Matches
Checkpoint
Sinjar
16 K/D
0/1 Rounds
Checkpoint
Powerplant
20.5 K/D
1/1 Rounds
Checkpoint
Buhriz
49.5 K/D
1/2 Rounds
Checkpoint
Compound
7.63 K/D
1/3 Rounds
Checkpoint
Compound
6.4 K/D
0/3 Rounds
Checkpoint
Mountain
0 K/D
0/1 Rounds
Checkpoint
Trainyard
1.5 K/D
0/1 Rounds
Checkpoint
Citadel
8.5 K/D
0/3 Rounds
Checkpoint
Farmhouse
13 K/D
0/3 Rounds
Checkpoint
Gap
0 K/D
0/1 Rounds
Rifleman