PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
17.63
42.88 %

K/D Ratio
.86
61.54 %

Total Kills
25
100.00 %

Kills/Min
.42
84.32 %

Win Rate
43 %
28.22 %

Matches Won
3
100.00 %

Deaths
29
100.00 %

Assists
0
100.00 %

Accuracy
59.7 %
0.02 %

Headshot %
4.0 %
99.98 %

Objectives
5
99.96 %

Distance
8km
7.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Breacher
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
USAS-12 | 19 | 0.496 | 82 | 56 | 68.3 % | 1 | 5.3 % | ||
|
WCXSpearLT | 3 | 0.508 | 22 | 7 | 31.8 % | 0 | 0.0 % | ||
|
Saiga-12 | 3 | 0.882 | 15 | 8 | 53.3 % | 0 | 0.0 % | ||
|
C4 (Cache) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
10
Town
Best K/D
1.11
Town
Highest Score
140
Town
Most Headshots
1
Town
Most Objectives
1
Town
Recent Matches
Checkpoint
Buhriz
0 K/D
0/1 Rounds
Survival
Hold
4.56 K/D
1/3 Rounds
Checkpoint
Gap
18.67 K/D
0/3 Rounds
Checkpoint
Prison
0 K/D
0/2 Rounds
Checkpoint
Farmhouse
14 K/D
1/1 Rounds
Checkpoint
Mountain
14 K/D
1/1 Rounds
Checkpoint
Farmhouse
21 K/D
1/1 Rounds
Checkpoint
Trainyard
6 K/D
0/2 Rounds
Checkpoint
Trainyard
5.25 K/D
0/2 Rounds
Checkpoint
Mountain
21 K/D
1/1 Rounds
Breacher
Rifleman