PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
3.7
99.96 %

K/D Ratio
.71
80.61 %

Total Kills
15
100.00 %

Kills/Min
.36
92.49 %

Win Rate
50 %
7.64 %

Matches Won
1
100.00 %

Deaths
21
100.00 %

Assists
0
100.00 %

Accuracy
27.1 %
2.12 %

Headshot %
20.0 %
3.64 %

Objectives
0
100.00 %

Distance
4km
5.7 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
QBZ-97 | 13 | 0.545 | 93 | 25 | 26.9 % | 3 | 23.1 % | ||
|
M16A4 | 2 | 0.619 | 14 | 4 | 28.6 % | 0 | 0.0 % | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
12
Town
Best K/D
0.86
Town
Highest Score
125
Town
Most Headshots
3
Town
Most Objectives
0
Gap
Recent Matches
Checkpoint
Trainyard
12.9 K/D
1/5 Rounds
Checkpoint
Lastlight
7.63 K/D
0/3 Rounds
Checkpoint
Town
73 K/D
1/1 Rounds
Checkpoint
Buhriz
6.5 K/D
1/1 Rounds
Checkpoint
Farmhouse
27 K/D
1/1 Rounds
Checkpoint
Compound
11 K/D
1/2 Rounds
Checkpoint
Lastlight
6.75 K/D
1/1 Rounds
Checkpoint
Hold
12.5 K/D
1/2 Rounds
Checkpoint
Citadel
8.63 K/D
1/2 Rounds
Checkpoint
Compound
21 K/D
1/1 Rounds
Rifleman