7.62x51mm NATO

0.06 per-round weight 2 variants 14 weapons
Damage and penetration are plotted against projectile velocity (m/s), extracted from the game's ammo assets. Higher velocity means a closer target — but the exact velocity-to-distance falloff depends on engine integration we don't model, so read these as velocity curves, not "damage at a given distance".

Damage vs Velocity

Penetration Power vs Velocity

Variants

VariantRound weightPelletsDamage low–highPenetration low–high
Standard 0.06 10 – 130 50 – 500
Armor Piercing 0.06 50 – 150 50 – 500