Weapon Statistics
732
RPM
111
Damage
429
Penetration
850m/s
Muzzle Velocity
79.9m
Hitscan Range
20
Magazine
3.7 ~ 4.1
Vertical Recoil
-2.0 ~ 2.4
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.38s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
4.01s
3.52s
(0.49s faster)
Empty
5.35s
4.48s
(0.87s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 850 | 0ms | 111.1 | 429 | 1 | 1 | 2 | 2 |
| 10m | 829 | 17ms | 108.4 | 419 | 1 | 1 | 2 | 2 |
| 25m | 808 | 33ms | 105.8 | 409 | 1 | 1 | 2 | 2 |
| 50m | 769 | 67ms | 100.8 | 391 | 1 | 2 | 2 | 2 |
| 75m | 732 | 100ms | 96.1 | 373 | 2 | 2 | 2 | 2 |
| 100m | 696 | 133ms | 91.6 | 356 | 2 | 2 | 2 | 2 |
| 150m | 616 | 217ms | 81.4 | 318 | 2 | 2 | 2 | 2 |
| 200m | 545 | 300ms | 72.5 | 284 | 2 | 2 | 2 | 3 |
| 250m | 472 | 400ms | 63.3 | 250 | 2 | 2 | 3 | 3 |
| 300m | 400 | 517ms | 54.2 | 216 | 2 | 3 | 3 | 4 |
| 400m | 267 | 817ms | 37.4 | 153 | 3 | 4 | 4 | 5 |
| 500m | 145 | 1333ms | 22.0 | 95 | 5 | 6 | 7 | 8 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
70,867 | 19.4 % |
| #2 |
|
58,481 | 35.6 % |
| #3 |
|
55,964 | 15.4 % |
| #4 |
|
35,321 | 18.9 % |
| #5 |
|
24,994 | 26.5 % |
| #6 |
|
20,488 | 13.0 % |
| #7 |
|
19,981 | 19.5 % |
| #8 |
|
19,192 | 15.0 % |
| #9 |
|
16,026 | 22.2 % |
| #10 |
|
15,418 | 24.6 % |