Weapon Statistics
652
RPM
64
Damage
316
Penetration
900m/s
Muzzle Velocity
84.6m
Hitscan Range
30
/ 35
/ 50
Magazine
2.3 ~ 2.8
Vertical Recoil
-0.3 ~ 0.4
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.67s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
3.57s
2.84s
(0.73s faster)
Empty
5.11s
3.93s
(1.18s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 900 | 0ms | 63.7 | 316 | 2 | 2 | 2 | 3 |
| 10m | 878 | 17ms | 62.3 | 309 | 2 | 2 | 3 | 3 |
| 25m | 856 | 33ms | 60.9 | 301 | 2 | 2 | 3 | 3 |
| 50m | 814 | 67ms | 58.3 | 287 | 2 | 2 | 3 | 3 |
| 75m | 774 | 100ms | 55.7 | 274 | 2 | 2 | 3 | 3 |
| 100m | 737 | 133ms | 53.4 | 261 | 2 | 3 | 3 | 3 |
| 150m | 667 | 200ms | 49.0 | 238 | 3 | 3 | 3 | 4 |
| 200m | 590 | 283ms | 44.1 | 212 | 3 | 3 | 4 | 4 |
| 250m | 523 | 367ms | 39.9 | 189 | 3 | 3 | 4 | 5 |
| 300m | 442 | 483ms | 34.8 | 162 | 3 | 4 | 5 | 5 |
| 400m | 306 | 750ms | 26.2 | 116 | 4 | 5 | 6 | 7 |
| 500m | 181 | 1167ms | 18.3 | 74 | 6 | 7 | 8 | 8 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
79,324 | 21.9 % |
| #2 |
|
58,184 | 15.8 % |
| #3 |
|
34,531 | 20.1 % |
| #4 |
|
32,340 | 18.8 % |
| #5 |
|
32,176 | 22.3 % |
| #6 |
|
29,519 | 22.2 % |
| #7 |
|
28,277 | 15.4 % |
| #8 |
|
24,612 | 16.6 % |
| #9 |
|
24,303 | 17.5 % |
| #10 |
|
20,396 | 15.0 % |