PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
17.75
42.65 %

K/D Ratio
1.38
14.04 %

Total Kills
11
100.00 %

Kills/Min
.29
94.59 %

Win Rate
80 %
0.01 %

Matches Won
4
100.00 %

Deaths
8
100.00 %

Assists
0
100.00 %

Accuracy
24.8 %
3.66 %

Headshot %
18.2 %
2.50 %

Objectives
4
99.97 %

Distance
3km
3.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Breacher
|
|
Rifleman
|
|
Advisor
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 4 | 0.782 | 63 | 12 | 19.0 % | 1 | 25.0 % | ||
|
TOZ-194 | 3 | 0.464 | 5 | 6 | 120.0 % | 1 | 33.3 % | ||
|
MP5A2 | 1 | 0.4 | 23 | 2 | 8.7 % | 0 | 0.0 % | ||
|
MK18 | 1 | 0.522 | 5 | 3 | 60.0 % | 0 | 0.0 % | ||
|
M16A4 | 1 | 0.255 | 10 | 2 | 20.0 % | 0 | 0.0 % | ||
|
M870 | 1 | 0.305 | 4 | 5 | 125.0 % | 0 | 0.0 % | ||
|
Mk 17 Mod 0 | 0 | 0 | 12 | 1 | 8.3 % | 0 | 0 | ||
|
SKS | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 |
Personal Bests
Most Kills
6
Trainyard
Best K/D
3
Trainyard
Highest Score
315
Ministry
Most Headshots
2
Trainyard
Most Objectives
2
Ministry
Recent Matches
Checkpoint
Forest
8 K/D
0/1 Rounds
Checkpoint
Tell
0 K/D
0/1 Rounds
Checkpoint
Gap
8 K/D
0/2 Rounds
Checkpoint
Town
26 K/D
1/1 Rounds
Checkpoint
Hold
21 K/D
1/1 Rounds
Checkpoint
Bab
2.75 K/D
0/2 Rounds
Checkpoint
Ministry
9.5 K/D
1/1 Rounds
Checkpoint
Citadel
31.5 K/D
1/1 Rounds
Checkpoint
Sinjar
0 K/D
0/1 Rounds
Outpost
Farmhouse
27.75 K/D
1/1 Rounds
Breacher
Rifleman
Advisor