PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
33.59
11.14 %

K/D Ratio
1.01
42.76 %

Total Kills
70
100.00 %

Kills/Min
.69
23.57 %

Win Rate
44 %
18.43 %

Matches Won
4
100.00 %

Deaths
69
100.00 %

Assists
11
99.97 %

Accuracy
20.5 %
11.89 %

Headshot %
15.7 %
13.30 %

Objectives
16
99.73 %

Distance
12km
7.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Rifleman
|
|
Advisor
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 32 | 0.815 | 419 | 82 | 19.6 % | 6 | 18.8 % | ||
|
Honey Badger | 13 | 0.878 | 189 | 31 | 16.4 % | 1 | 7.7 % | ||
|
Mk 17 Mod 0 | 9 | 0.89 | 87 | 24 | 27.6 % | 0 | 0.0 % | ||
|
MK18 | 6 | 1.237 | 86 | 18 | 20.9 % | 2 | 33.3 % | ||
|
Alpha AK | 5 | 1.064 | 39 | 12 | 30.8 % | 0 | 0.0 % | ||
|
AKM | 3 | 0.581 | 24 | 7 | 29.2 % | 1 | 33.3 % | ||
|
Tavor 7 | 1 | 0.492 | 10 | 1 | 10.0 % | 0 | 0.0 % | ||
|
RPG-7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
9
Compound
Best K/D
1.5
Compound
Highest Score
490
Compound
Most Headshots
0
Compound
Most Objectives
3
Compound
Recent Matches
Checkpoint
Trainyard
13 K/D
1/1 Rounds
Checkpoint
Buhriz
21 K/D
1/1 Rounds
Checkpoint
Citadel
4.13 K/D
1/3 Rounds
Checkpoint
Town
2.42 K/D
1/2 Rounds
Checkpoint
Powerplant
1.67 K/D
1/1 Rounds
Checkpoint
Compound
1 K/D
0/2 Rounds
Checkpoint
Canyon
7 K/D
1/1 Rounds
Checkpoint
Powerplant
5.5 K/D
1/2 Rounds
Checkpoint
Farmhouse
34 K/D
0/2 Rounds
Checkpoint
Buhriz
30 K/D
1/1 Rounds
Fragger
Rifleman
Advisor