PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
4.46
99.82 %

K/D Ratio
1
44.35 %

Total Kills
2
100.00 %

Kills/Min
.45
67.61 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
2
100.00 %

Assists
0
100.00 %

Accuracy
20.0 %
13.29 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
0km
0.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Commander
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
QBZ-03 | 2 | 0.811 | 25 | 5 | 20.0 % | 0 | 0.0 % | ||
|
AKM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Insurgent Binoculars | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
2
Lastlight
Best K/D
1
Lastlight
Highest Score
20
Lastlight
Most Headshots
0
Lastlight
Most Objectives
0
Lastlight
Recent Matches
Checkpoint
Gap
5 K/D
0/2 Rounds
Checkpoint
Lastlight
9 K/D
1/2 Rounds
Checkpoint
Compound
25.67 K/D
1/2 Rounds
Checkpoint
Tell
10.67 K/D
0/2 Rounds
Checkpoint
Lastlight
20 K/D
1/1 Rounds
Checkpoint
Citadel
6.67 K/D
1/1 Rounds
Checkpoint
Forest
22 K/D
1/1 Rounds
Checkpoint
Town
28 K/D
1/1 Rounds
Checkpoint
Precinct
17.67 K/D
1/2 Rounds
Checkpoint
Hold
21.5 K/D
0/2 Rounds
Commander