PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
6.24
98.88 %

K/D Ratio
.33
99.64 %

Total Kills
4
100.00 %

Kills/Min
.18
99.49 %

Win Rate
33 %
66.08 %

Matches Won
1
100.00 %

Deaths
12
100.00 %

Assists
1
100.00 %

Accuracy
13.1 %
60.51 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
3km
5.5 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Assaulter
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
AKM | 2 | 0.465 | 27 | 3 | 11.1 % | 0 | 0.0 % | ||
|
SG552 | 2 | 0.166 | 72 | 10 | 13.9 % | 0 | 0.0 % | ||
|
M16A4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Town
0.5 K/D
1/2 Rounds
Checkpoint
Prison
8.5 K/D
1/2 Rounds
Checkpoint
Trainyard
2.13 K/D
0/3 Rounds
Checkpoint
Lastlight
1.89 K/D
0/3 Rounds
Checkpoint
Mountain
13.33 K/D
1/3 Rounds
Checkpoint
Prison
2.33 K/D
0/3 Rounds
Checkpoint
Forest
21 K/D
1/1 Rounds
Checkpoint
Sinjar
3.4 K/D
1/3 Rounds
Checkpoint
Town
2.33 K/D
0/1 Rounds
Checkpoint
Tell
5.33 K/D
1/2 Rounds
Assaulter
Rifleman