PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
22.57
27.93 %

K/D Ratio
100.00 %

Total Kills
0
100.00 %

Kills/Min
100.00 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
4
100.00 %

Assists
1
100.00 %

Accuracy
2.8 %
99.97 %

Headshot %
0.0 %
100.00 %

Objectives
1
100.00 %

Distance
1km
0.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Assaulter
|
|
Advisor
|
|
Rifleman
|
|
Demolitions
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
Alpha AK | 0 | 0 | 7 | 1 | 14.3 % | 0 | 0 | ||
|
M4A1 | 0 | 0 | 29 | 0 | 0.0 % | 0 | 0 | ||
|
AKM | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Recent Matches
Checkpoint
Compound
3.33 K/D
0/1 Rounds
Survival
Hold
4.5 K/D
1/1 Rounds
Survival
Compound
18.5 K/D
1/1 Rounds
Checkpoint
Gap
3.5 K/D
1/2 Rounds
Checkpoint
Citadel
1 K/D
0/2 Rounds
Checkpoint
Powerplant
16 K/D
1/1 Rounds
Checkpoint
Tell
7.5 K/D
1/2 Rounds
Checkpoint
Town
16.5 K/D
1/1 Rounds
Checkpoint
Mountain
18.5 K/D
1/1 Rounds
Checkpoint
Gap
7 K/D
1/1 Rounds
Assaulter
Advisor
Rifleman
Demolitions