PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
8.04
95.33 %

K/D Ratio
.5
96.11 %

Total Kills
6
100.00 %

Kills/Min
.22
98.78 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
12
100.00 %

Assists
1
100.00 %

Accuracy
32.1 %
0.61 %

Headshot %
16.7 %
7.26 %

Objectives
1
100.00 %

Distance
2km
4.4 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M16A2 | 4 | 0.266 | 47 | 14 | 29.8 % | 1 | 25.0 % | ||
|
M16A4 | 2 | 0.638 | 5 | 3 | 60.0 % | 0 | 0.0 % | ||
|
Mk 14 EBR | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 |
Personal Bests
Most Kills
1
Town
Best K/D
0.5
Town
Highest Score
25
Town
Most Headshots
0
Town
Most Objectives
0
Town
Recent Matches
Checkpoint
Prison
15 K/D
0/2 Rounds
Checkpoint
Compound
15 K/D
0/3 Rounds
Checkpoint
Citadel
11.75 K/D
0/3 Rounds
Checkpoint
Gap
10.75 K/D
0/3 Rounds
Checkpoint
Sinjar
23 K/D
1/1 Rounds
Checkpoint
Buhriz
8.5 K/D
0/1 Rounds
Checkpoint
Farmhouse
9.5 K/D
0/2 Rounds
Checkpoint
Town
8 K/D
0/1 Rounds
Checkpoint
Precinct
26 K/D
1/1 Rounds
Checkpoint
Precinct
0 K/D
0/1 Rounds
Rifleman