PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
21.27
31.37 %

K/D Ratio
.59
92.03 %

Total Kills
34
100.00 %

Kills/Min
.36
92.36 %

Win Rate
40 %
43.31 %

Matches Won
6
100.00 %

Deaths
58
100.00 %

Assists
1
99.75 %

Accuracy
18.1 %
25.26 %

Headshot %
17.6 %
12.93 %

Objectives
10
99.82 %

Distance
13km
7.6 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Gunner
|
|
Breacher
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
VHS-2 | 10 | 0.843 | 102 | 31 | 30.4 % | 0 | 0.0 % | ||
|
PKM | 2 | 0.299 | 5 | 2 | 40.0 % | 1 | 50.0 % | ||
|
AKM | 2 | 0.288 | 15 | 4 | 26.7 % | 0 | 0.0 % | ||
|
M240B | 1 | 0.517 | 2 | 1 | 50.0 % | 0 | 0.0 % | ||
|
M4A1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
MP7 | 0 | 0 | 4 | 0 | 0.0 % | 0 | 0 | ||
|
Uzi | 0 | 0 | 2 | 0 | 0.0 % | 0 | 0 | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Trainyard
6.75 K/D
0/3 Rounds
Checkpoint
Precinct
12.25 K/D
1/1 Rounds
Checkpoint
Compound
6 K/D
0/1 Rounds
Checkpoint
Compound
18.57 K/D
1/2 Rounds
Checkpoint
Buhriz
56 K/D
1/1 Rounds
Checkpoint
Powerplant
24 K/D
1/1 Rounds
Checkpoint
Town
11.6 K/D
1/1 Rounds
Checkpoint
Mountain
8.4 K/D
1/1 Rounds
Checkpoint
Lastlight
10.67 K/D
1/1 Rounds
Checkpoint
Forest
7 K/D
0/1 Rounds
Rifleman
Gunner
Breacher